DIGITAL CLOCKS (first the ETHICS, then followed by the LINK)


1. When playing with clocks, it is proper etiquette to point out your opponent's clock errors to him. For example: a. If you are closed out with no legal moves, and your opponent doesn't realize he must still hit the clock after each of his checker plays (to reset his FREE TIME and allow you to Double or contest his roll), remind him. b. You have been playing against an opponent who has been closed out and on the bar for a number of rolls. When your board fin- ally opens, should your opponent accidentally hit his clock without rolling, rehit your clock and remind him to roll. c. If your opponent fails to hit his clock after Doubling or Taking, inform him of his error. d. If your opponent fails to hit and pause both clocks at the end of the game (letting his clock continue to run), remind him or, hit and pause both clocks yourself. 2. The purpose of using a clock is not to create traps to gain an edge on your opponent, but to have the match proceed at a reasonable pace. Opponent clock errors (such as above) are in a completely different cat- egory than illegal checker plays, especially considering how new the clock is to our game. 3. You are expected to act professionally and to show good sportsmanship.

Click this LINK to: U.S. Backgammon Clock Rules & Procedures, Oct. 2007

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